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groworld_directions [2008-11-05 17:31] nikgroworld_directions [2013-12-18 13:23] (current) – Links to open_sauces_2008 changed to open_sauces:open_sauces_2008 alkan
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-===== groWorld design week 200708, 200710, 200805, 200807: promising directions =====+===== groWorld design week 200708, 200710, 200805, 200807, 200810, 200812: promising directions ===== 
 + 
 +Participants: Dave Griffiths, Steven Pickles, Maggie Buxton, Cocky Eek, Theun Karelse, Auriea Harvey, Michael Samyn, Adrian Hon, Maja Kuzmanovic, Nik Gaffney, Lina Kusaite, Rasa Alksnyte
  
 These directions are an agglomeration of topics that came up most often in the Reality Check session of the [[groworld_design_200708|design week]]. During later sessions (in October 2007, May & July 2008) the directions have been (re/de)focused into the following:  These directions are an agglomeration of topics that came up most often in the Reality Check session of the [[groworld_design_200708|design week]]. During later sessions (in October 2007, May & July 2008) the directions have been (re/de)focused into the following: 
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 Hybrid reality gardens, for a closer interaction between plants and humans. Connecting existing initiatives together - how do we learn from each other?; games and connections - can we take care of a physical garden?; games - cultivation, growing, meditative place, community in game design.; a science fiction story to teach life cycles, where characters are based on facts; Different axis of hybridisation - physical & digital, game & life, fact & fiction; self-assembly (from biomimicry, cellular automata); using movement of wood for small robots; plant-insect hybrids; tension - what is real and what isn't; augmentation – technological, cultural?; cultivation of humans and plants; what can we do? mapping, bundling, integrating hr gardens around the world, providing systems, kits and techniques for augmented gardening; why? coming in contact with others interested in hr gardening, building up the competence, learning things from each other; using the network to get access to technologies and people; simulated gardens facilitate connections, they can be used for speculations on HCH ideas, as fictional, more 'futuristic' extensions of the garden; playing music to plants to enhance proteins (joel sternheimer) - can we design a game melody that can be transmitted to plants from servers - 'plant radio'?; enhancing the 'gardening experience' Hybrid reality gardens, for a closer interaction between plants and humans. Connecting existing initiatives together - how do we learn from each other?; games and connections - can we take care of a physical garden?; games - cultivation, growing, meditative place, community in game design.; a science fiction story to teach life cycles, where characters are based on facts; Different axis of hybridisation - physical & digital, game & life, fact & fiction; self-assembly (from biomimicry, cellular automata); using movement of wood for small robots; plant-insect hybrids; tension - what is real and what isn't; augmentation – technological, cultural?; cultivation of humans and plants; what can we do? mapping, bundling, integrating hr gardens around the world, providing systems, kits and techniques for augmented gardening; why? coming in contact with others interested in hr gardening, building up the competence, learning things from each other; using the network to get access to technologies and people; simulated gardens facilitate connections, they can be used for speculations on HCH ideas, as fictional, more 'futuristic' extensions of the garden; playing music to plants to enhance proteins (joel sternheimer) - can we design a game melody that can be transmitted to plants from servers - 'plant radio'?; enhancing the 'gardening experience'
  
-Sensing (in-plant, in plant's environment) - in plant - moisture - activation potential, soil Ph, pickup mikes (for in-game ambience), cameras  - expensive; for growth - best with rulers and cameras, for chemicals - look at DIY chemistry (both could be a part of the ARG); plant communication - sophisticated biochemistry; calibration of sensors is a problem - what do we do with uncalibrated ones?; observation - activity & using imagination - no need for sensor-kit? see plant sensing in wageningen+Sensing (in-plant, in plant's environment) - in plant - moisture - activation potential, soil Ph, pickup mikes (for in-game ambience), cameras  - expensive; for growth - best with rulers and cameras, for chemicals - look at DIY chemistry (both could be a part of the ARG); plant communication - sophisticated biochemistry; calibration of sensors is a problem - what do we do with uncalibrated ones?; observation - activity & using imagination - no need for sensor-kit? see plant sensing in wageningen. see also; [[plant sensing]]
  
 MR elements:  additional layer of textual information for people who prefer experience to reading MR elements:  additional layer of textual information for people who prefer experience to reading
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 ==== Food events ==== ==== Food events ====
  
-See [[open sauces]]+See [[open_sauces:open_sauces_2008]]
  
 Food events - to glue community together. Test & study dinners. Markers & milestones - try outs & rehearsals.  Food events - to glue community together. Test & study dinners. Markers & milestones - try outs & rehearsals. 
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 [[project groworld]] [[project groworld]]
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  • Last modified: 2008-11-05 17:31
  • by nik