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futurist_fieldguide:pre-enactment [2015-09-10 09:28] majafuturist_fieldguide:pre-enactment [2015-09-10 09:55] (current) – ↷ Links adapted because of a move operation maja
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 Decide on the minimum number of props (such as tools, furniture, costumes) that could be used to give a sense of being immersed in the backstory. Design and create the props: re-purpose existing materials, borrow stuff and mock-up prototypes -- there's no need to make big investments (unless your scenario demands it and you have the budget). Use a minimum amount of materials and effort for maximum effect. Decide on the minimum number of props (such as tools, furniture, costumes) that could be used to give a sense of being immersed in the backstory. Design and create the props: re-purpose existing materials, borrow stuff and mock-up prototypes -- there's no need to make big investments (unless your scenario demands it and you have the budget). Use a minimum amount of materials and effort for maximum effect.
  
-Depending on the needs of your scenario and the time available, make small [[experience prototypes]]. For example, if it is crucial to have a new technology developed for your world to work, think about how you could sketch or prototype or just allude to the way this technology could be used, what it would look like, etc. Find the simplest possible way to prototype or visualise this technology and its use. There are quite a few techniques you could use in this step to help - from design thinking, rapid prototyping, HCI, user-centred design, or improv theatre…+Depending on the needs of your scenario and the time available, make small [[experience_prototyping]]. For example, if it is crucial to have a new technology developed for your world to work, think about how you could sketch or prototype or just allude to the way this technology could be used, what it would look like, etc. Find the simplest possible way to prototype or visualise this technology and its use. There are quite a few techniques you could use in this step to help - from design thinking, rapid prototyping, HCI, user-centred design, or improv theatre…
  
 Prepare the space if possible a day in advance. Arrange the props, furniture and anything else you think people might need for the situation to feel realistic. Leave 'breadcrumbs' for people to follow into the story, such as seemingly forgotten pieces of paper, letters, messages or graffiti that can remind people of key features of the backstory. If you can try pre-enacting with a few people to see how the setting works and if any changes are needed. Prepare the space if possible a day in advance. Arrange the props, furniture and anything else you think people might need for the situation to feel realistic. Leave 'breadcrumbs' for people to follow into the story, such as seemingly forgotten pieces of paper, letters, messages or graffiti that can remind people of key features of the backstory. If you can try pre-enacting with a few people to see how the setting works and if any changes are needed.
  • futurist_fieldguide/pre-enactment.txt
  • Last modified: 2015-09-10 09:55
  • by maja