Table of Contents

Experience Prototyping

Experience Prototyping (EP) is a technique employed by several design disciplines in order to test an experience or service in physical space and over time. Such prototyping technique helps to refine the concept and the overall design of the experience, as well as its flow in space and time, before any investment is made in further implementation details.

Design teams make use of Experience Prototyping to advance the design and understanding of their design concepts. It can be used in three critical design activities: understanding existing experience, exploring ideas, and communicating design concepts.

Experience Prototyping is not constrained to pen and paper or the computer screen, but is a complex activity involving technologies, techniques and props that enables observation, bodystorming, role-playing, video analysis, and other experience prototyping techniques (Koskinen et al. 2009)

Process

For this technique you will need some preparation. The results of the EP will be as good as the preparation time and efforts that the team has been able to spare into it.

References

http://www.experientia.com/services/prototyping/experience-prototyping/

http://www.servicedesigntools.org/tools/21

Buchenau, M. and Suri, J F. (2000). Experience Prototyping. Proceedings of the conference on Designing Interactive Systems processes, practices, methods, and techniques, DIS '00.

Strömberg, Hanna, Valtteri Pirttilä, and Veikko Ikonen. 2004. Interactive scenarios—building ubiquitous computing concepts in the spirit of participatory design. Personal and Ubiquitous Computing 8 (3):200-207.

Koskinen, I., Mikkonen, J., Eckoldt, K., Hänninen, R., Jiang, J., Schultz, B., … & Suri, J. F. (2009). Protosketching: Sketching in Experience Prototyping.

Keane K., Nisi, V., ”Experience prototyping: Gathering Rich Understanding To guide Design”, (2014) in Emerging Research and Trends in Interactivity and the Human-Computer Interface, (pages 224-237) edited by Blashki, K., Isaias, P.,. A volume in the Advances in Human and Social Aspects of Technology (AHSAT) Book Series, IGI Global